Mixing/Crafting Guidelines

Mixing is a form of creation that allows the user to mix things in their inventory into stronger, more potent potions and elixirs. You may mix as often as you'd like, as long as you are not currently mixing an item. Every mix you post will mix INDIVIDUALLY. This means that just because you post them at the same time, doesn't mean that they all will be created at the same time. Standard mixes will take up to 2 hours to complete.

Crafting is a form of creation that allows the user to take old gear in their inventory and forge them into stronger versions. You may craft as often ad you'd like, as long as you are not currently crafting other items. Every craft you post will be forged INDIVIDUALLY. This means that just because you post them at the same time, doesn't mean that they will all be created at the same time. Standard forges will take up to 3 hours to complete.

To begin mixing/crafting, post the item you are attempting to make, along with the items you are using to make it. Only mixing/crafting items are consumed upon attempt, meaning if the mix/craft fails, you will retain any non-mixing based items.

You may Craft and Mix 1 item each simultaneously. (i.e. you may attempt 1 mix while also attempting 1 craft.)

Mixes
Deluxe Ardan Bottle: Restores Health by an amount equal to 40% of your Maximum Health. You may only use 1 Deluxe Ardan Bottle per battle. [Bottled Ardan + Mortar and Pestle] Chance of Success: 80%

Mystical Ardan Bottle: Restores Health by an amount equal to 60% of your Maximum Health. You may only use 1 Mystical Ardan Bottle per battle. [Deluxe Ardan Bottle + Mortar and Pestle + Divine Water] Chance of Success: 70%

Pure Ardan Elixir: Restores Health by an amount equal to 100% of your Maximum Health. You may only use 1 Pure Ardan Elixir per battle. You may only have 1 "Pure" elixir in your equipment. [Mystical Ardan Bottle + Mortar and Pestle + Divine Water] Chance of Success: 70%

Deluxe Rezoul Bottle: Restores Stamina by an amount equal to 40% of your Maximum Stamina. You may only use 1 Deluxe Rezoul Bottle per battle. [Bottled Rezoul + Mortar and Pestle] Chance of Success: 80%

Mystical Rezoul Bottle: Restores Stamina by an amount equal to 60% of your Maximum Stamina. You may only use 1 Mystical Rezoul Bottle per battle. [Deluxe Rezoul Bottle + Mortar and Pestle + Divine Water] Chance of Success: 70%

Pure Rezoul Elixir: Restores Stamina by an amount equal to 100% of your Maximum Stamina. You may only use 1 Pure Rezoul Elixir per battle. You may only have 1 "Pure" elixir in your equipment. [Mystical Rezoul Bottle + Mortar and Pestle + Divine Water] Chance of Success: 70%

Deluxe Marda Bottle: Restores Mana by an amount equal to 40% of your Maximum Mana. You may only use 1 Deluxe Marda Bottle per battle. [Bottled Marda + Mortar and Pestle] Chance of Success: 80%

Mystical Marda Bottle: Restores Mana by an amount equal to 60% of your Maximum Mana. You may only use 1 Mystical Marda Bottle per battle. [Deluxe Marda Bottle + Mortar and Pestle + Divine Water] Chance of Success: 70%

Pure Marda Elixir: Restores Mana by an amount equal to 100% of your Maximum Mana. You may only have 1 "Pure" elixir in your equipment. [Mystical Marda Bottle + Mortar and Pestle + Divine Water] Chance of Success: 70%

Seed of Nimble Feet: Once your Health drops below 30%, gain +6% Agility for the remainder of the battle. [Seed of Swiftness + Mortar and Pestle] Chance of Success: 80%

Seed of Powerful Essence: Once your Health drops below 30%, gain +6% Physical and Arcane Damage for the remainder of the battle. [Seed of Enhancement + Mortar and Pestle] Chance of Success: 80%

Seed of Regeneration: Once your Health drops below 30%, you will regenerate Health, Stamina, and Mana equal to +5% on your next 3 turns. [Seed of Recovery + Mortar and Pestle + Divine Water] Chance of Success: 75%

Seed of Enhanced Power: Once your Health drops below 30%, gain +4% Agility and Strength for the remainder of the battle. [Seed of Swiftness + Mortar and Pestle + Divine Water] Chance of Success: 75%

Seed of Power Balance: Once your Health drops below 30%, gain +5% Agility, Strength, Dexterity, and Intelligence. You are also immune to Status Effects, such as burn and poison for example. [Seed of Swiftness + Seed of Enhancement + Mortar and Pestle + Divine Water] Chance of Success: 70%

Seed of Perfection: This mix requires 6 hours to complete. You may only attempt to create this Mix once every 2 days. Once your Health drops below 30%, gain +10% Agility, Strength, Dexterity, Intelligence, Damage Resistance, and Physical/Arcane Damage for the remainder of the battle. You are also immune to Status Effects, such as burn and poison for example. [Seed of Nimble Feet + Seed of Powerful Essence + Seed of Enhanced Power + Mortar and Pestle + Divine Water] Chance of Success: 40%

Forges
Bound Sword: A sword that uses Intelligence instead of Strength and deals Arcane damage. [Sword + Make-Shift Fittings + Sacred Rune] Chance of Success: 75%

Bound Bow: A bow that uses Intelligence instead of Dexterity and deals Arcane damage. [Bow + Make-Shift Fittings + Sacred Rune] Chance of Success: 75%

Enhanced Bracers: A set of bracers that increases Physical Damage by +35%. [Combat Bracers + Make-Shift Fittings + Sacred Rune] Chance of Success: 80%

Standard Gunblade: A pistol that has a curvature blade underneath it, perfect for both melee and ranged attacks. Allows for the use of both a Gun and a Sword without having to switch between the two. [Sword + Bow + Make-Shift Fittings] Chance of Success: 75%

Heavy Gunblade: A gunblade that has been modified to shoot larger bullets and has a longer blade length. When equipped, increases Strength by 15% but reduces Agility by 5%. Attacks with this weapon cost 5% more Stamina. [Gunblade + Great Sword + Crossbow + Make-Shift Fittings] Chance of Success: 70%

Lightened Gunblade: A gunblade that has been modified to shoot and reload faster, and has smaller, more nimble blades. When equipped, increases Agility by 15% but reduces Strength by 5%. Attacks with this weapon cost 5% more Stamina. [Gunblade + Long Sword + Pistol + Make-Shift Fittings] Chance of Success: 70%

Heavy Training Clothes: A pair of training clothes that has been weighed down with body weights for even more intensive training. Increases training EXP by 200%. [Training Gear + Make-Shift Fittings] Chance of Success: 90%

Armor of Remembrance: A set of armor that increases Damage Reduction by 30%. After 5 turns in-combat, you gain an additional 5% Damage Resistance against whatever damaged you most. [Heavy Armor + Make-Shift Fittings + Sacred Rune] Chance of Success: 75%

Agility Mold: A set of armor that increases Damage Reduction by 25% and Agility by 10%. [Light Armor + Make-Shift Fittings + Sacred Rune] Chance of Success: 75%

Thornmail: A set of armor that is carefully embroidered with the thorns of a rose bush. Increases Damage Reduction by 30% and deals 5% of the damage your opponent deals to you, to them. [Light Armor + Heavy Armor + Make-Shift Fittings + Sacred Rune] Chance of Success: 65%